Jan Roose
Roadmap, Founder Message (VIDEO) & Big Ask 🔥
If you can’t watch the video, you can read the article below:
Hi, this is Jan! 👋 Dungeon Realms Designer & CEO. We released our app to Google Play and App Store a few days ago. I hope you have a great adventure! While many features are implemented already, we still have a lot of work to do. Today I want to give you a complete overview of our roadmap. After that, I will tell you more about our company situation and our investors, and I’ll have a big ask for you.
3 Phases
We divided the roadmap into three phases.
The first phase is about completing mechanics and adding map combat.
The second phase enables people to use their creativity in our app - for Game Masters to build their worlds and for players to customize their characters better.
The third phase is about ensuring you always have someone to play with. We will introduce a new game mode.
Keep in mind that the User Experience and Art might be slightly different in the end. We might also switch, add, or remove some features from the roadmap based on technical difficulties once we thoroughly review it with our team. But still, this roadmap should give you a clear picture of our top priorities.
Phase 1: Combat & Mechanics
Out of Campaign Characters

Even if your character is not in any campaign, you’ll have access to its character sheet, and you’ll be able to edit it. We want to add this small but important feature as soon as possible.
Battle Map: Positioning

You will have a new tab in your campaign with a default grid map. You’ll be able to place characters, monsters, and NPCs on it. It will make it easier to run your battles. Players will be able to move their characters on the map on their own.
Game Time

GMs will be able to track time in their campaigns. You’ll be able to see for how long your campaign has been going. This will also come in handy once we have temporary effects. We will be able to check when, for example, a character stops being poisoned or when a torch stops functioning.
Things like combat rounds, rest, or a world map traveling will also affect the Game Time.
Rolling V2


There will be greater transparency for rolls. Your rolls will show appropriate modifiers, abilities, and other bonuses.
Chat Actions


Players, NPCs, and monsters will be able to use Chat Actions, even outside of Combat. You’ll be able to attack with weapons, cast spells, and use items or class features.
We believe it will add much value, especially for players, and make the game more interactive.
Improved Mechanics
This is a huge thing, which needs a whole separate article. In short, we will go over all racial traits, class features, and spells and make work as many of them as possible. We will also make conditions and exhaustion really affect your character sheet, rolls, and battles.
First, we will make work the first three levels. Then we’ll add more levels and subclasses.
Combat


We’ll add a Combat option to the map. When the Game Master taps on it, it will automatically create an Order of Combat out of creatures on the map. The GM will be able to reroll the initiative and start the Combat.
We will notify a player or GM when they’re up for their turns. For a turn, many options will be available - moving, attacking, casting, using class features, or even disengaging, dodging, or dashing. Hit points, conditions, feature charges, spell slots - the app will track all of it.
All creatures will go over their turns according to the initiative. Rounds will be added up automatically. The GM can end the Combat at any time.
Phase 2: World-building
Grid Map Builder


The map will have a new option - Build. Game Masters will be able to change the maps’ terrains and drag various objects and creatures on them. Maps will be huge, and there won’t be almost any limits on what you can build.
You will also be able to build multiple maps and start putting together a whole world for your campaign if you want to.
The best thing is that it will be possible to turn every map into a battlefield - so you’ll have a lot of fun creating combat challenges for your party.
We’re still exploring different art approaches. If you have an idea of what the map should look like in the app, let us know!
Line of Sight

There will be a third option for each map - Light. You will be able to set up a Bright Light, Dim Light, Darkness, or Magical Darkness. Based on that, creatures will be getting (dis)advantage on perception checks or getting a Blindness condition. Darkvision will also work!
We’ll also add the Line of Sight feature - so players won’t be able to see what’s behind the corner or a wall. Covers in Combat will work too!
Hex Map Builder

You will be able to create both grid maps and hex maps. Hex maps are for your world.
You’ll be able to link any hex map tiles to your grid maps. This way, you can create a whole network of locations and truly build your world.
We’re also exploring our art options on this one - so it will look better than on this mockup!
Character Avatar Builder


We’re still working on the UX of this feature, but we know it will enable you to customize your character. You’ll be able to play with their visuals - selecting hairstyles, facial features, skin tones, pieces of clothing, and much more.
See some examples of new character clothing we’ve prepared.
Content Management

We will simplify Content Management for Game Masters. You will have your collection of content (notes, maps, scenes, creatures, items...) which you can plug into any campaign and use immediately.
You’ll even be able to build your worlds outside of any campaign, and have fun, even not role-playing.
Phase 3: New Game Mode
At this point, you’ll have complete 5E role-playing automatic tools at your disposal. You’ll also be able to create any world you like and invite other people into it.
We will be working hard on how to connect everyone inside the app. Features such as a friend list or reviews will be on their way. The most important thing, however, will be a n